3dGenToolkit
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Character pipeline creation from concept to fully animated character taken to Unity or Unreal. Software used, Zbrush, Substance Painter, Maya, and Unity/Unreal.
Maya -- Intro to building your first animated character
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Zbrush - build your character
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Maya -- Retopologize your character
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Maya -- UV's and texture assignment
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Adobe Substance -- Texture your character
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Maya -- Create a custom rigging setup for your character.
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Maya -- Animation for characters
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